Tropys are dealt with, the game decides to have a much more lighthearted "episode" about the playable gang going out for snacks. Pushing that angle further could easily disrupt the franchise's identity, but I'm not worried once the N. It's still mostly comedic and adventurous, but it also tries something unprecedented by presenting a few darker implications. Regardless, I consider the tone balance in this game to be just right. Still, there are a few things that lead me to believe this is all part of a larger set-up to be explored in future games, so I'm not all that bothered by it. They only become a menace for a short period of time, and while I thought the build-up to the fight was exciting (especially the bit where you grind between dimensions), the pay-off was a little undercooked. Tropys don't really accomplish anything besides making the playable characters work together and take the long route. Tropy exists more for the sake of Tawna's character arc than anything else (but we'll get to that later), as her role is otherwise meaningless and distractingly short-lived. Cest.Ĭhanging the subject to something less nauseating, I feel like the female N. Surprisingly, they have this weird mutual attraction that's equal parts funny and repulsive. Tropy, I wasn't expecting to see such a no-nonsense villain in the game, much less a sadistic one like her. Tropy from another universe, who doubles as the first female scientist in the series (finally). Speaking of doing different things, we now have a second N. His plan to erase all the timelines and shape reality to his own liking is very different from your typical Crash plot, with much higher stakes to boot. This time, however, he's far, far more sinister and deluded than anyone we've seen until now. Tropy talks a big game, but he's usually not much more of a threat or less comedic than the other villains. Crash 4 not only makes a conscious effort to reel it back in, but it also has a few moments with a heavier tone than we've seen before, thanks exclusively to N. The series had started taking itself less and less seriously before the remakes, having become a self-parody by the end. This is their way of telling us that it's a Crash Bandicoot adventure, but not everything is going to be a joke. Tropy's actions are uncharacteristically ominous, with even the transition to the logo lacking the usual exaggerated animation from games past. The humor is present from the get-go, but N. The introduction cutscene reflects the kind of story told in Crash 4. It's honestly a bit surreal to see that being addressed after this long. While many of us had long theorized they'd grown back to their former selves, their escape method had always been up in the air. True to its name, Crash Bandicoot 4 rewinds us to the point right after the third game, finally explaining how Cortex and N. If you haven't seen everything Crash 4 has to offer and want to experience it first-hand, avert your gaze, or you'll go SPOILER-CRAZY! Now, on with the article. There will be spoilers for the entire game, including all the endings. MASSIVE, UNMARKED SPOILER ALERT, WEEOOOWEEOO! This time I'll be going over the parts of the story and character interactions that stood out to me the most, as well as what the game does with the established lore.īut before I do that, I should mention one small detail. Here we are at the final part of this extensive look at Crash Bandicoot 4. Note: This is part 4 of an independent review made with no aid from or association with Activision or other parties. Crash Bandicoot 4 Analysis Part 4 - Story Posted by HP Zoner on October 31, 2020
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